Now showing items 1-6 of 6
Creating a protocol for collaborative mobile applications for kids between 4 and 6 years old
One of the basic requirements in education is to prepare students for participation in an information society in which knowledge will be the most important resource for development. Computer-Supported Collaborative Learning ...
Tool UTAUT Applied to Measure Interaction Experience with NAO Robot
This research described the utilization of the Unified Theory of Acceptance and Use of Technology (UTAUT) to evaluate a high-level interactive scenario of using Nao Robot in the role of co-presenting in an educative context. ...
A mobile application that allows children in the early childhood to program robots
Children born in the Information Age are digital natives; this characteristic should be exploited to improve the learning process through the use of technology. This paper addresses the design, construction, and evaluation ...
MODEBOTS: Environment for Programming Robots for Children Between the Ages of 4 and 6
Learning how to program in early age helps children to develop some capabilities as logical thinking, problem solving, and creativity. Incorporating robotics in programming children can help to learn in a concrete and funny ...
Evaluating the Nao Robot in the Role of Personal Assistant: The Effect of Gender in Robot Performance Evaluation
By using techniques such as the Wizard of Oz (WoZ) and video capture, this paper evaluated the performance of the Nao Robot in the role of a personal assistant, which was valuated alongside the impact of the assigned gender ...
Integración de tecnologías en la Educación básica de Brasil: un estudio de caso en la enseñanza de la matemática
Este artículo tiene como objetivo describir las acciones que contemplan la integración de recursos tecnológicos en la enseñanza de la matemática de la educación básica brasileña presentando un caso de estudio en la escuela ...