Now showing items 1-6 of 6
Creating a protocol for collaborative mobile applications for kids between 4 and 6 years old
One of the basic requirements in education is to prepare students for participation in an information society in which knowledge will be the most important resource for development. Computer-Supported Collaborative Learning ...
Designing Tools that Allows Children in the Early Childhood to Program Robots
This paper describes the design and evaluation process of two mobile programming assistance tools that allow children in the early childhood to develop programs and execute them using robots. The tools are called TITIBOTS ...
NAO as a Copresenter in a Robotics Workshop - Participant’s Feedback on the Engagement Level Achieved with a Robot in the Classroom
Robotics, combined with computer science and human-centered studies, can have a substantial impact in areas such as education and innovation. Robots have proven to be a good tool to gain and maintain users’ involvement in ...
MODEBOTS: Environment for Programming Robots for Children Between the Ages of 4 and 6
Learning how to program in early age helps children to develop some capabilities as logical thinking, problem solving, and creativity. Incorporating robotics in programming children can help to learn in a concrete and funny ...
A mobile application that allows children in the early childhood to program robots
Children born in the Information Age are digital natives; this characteristic should be exploited to improve the learning process through the use of technology. This paper addresses the design, construction, and evaluation ...
Tool UTAUT Applied to Measure Interaction Experience with NAO Robot
This research described the utilization of the Unified Theory of Acceptance and Use of Technology (UTAUT) to evaluate a high-level interactive scenario of using Nao Robot in the role of co-presenting in an educative context. ...